Telluric Currents

Unearthing Trends and Topics in RPGs

Sunday, March 11, 2012

The Mechanics of Failure

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I’ve got about 25 years of experience in graphic arts, and using graphic-related software. In gaming terms I figure I’m a paragon-level gra...
5 comments:
Tuesday, February 21, 2012

Three Pillars of Role-Playing Gaming

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If you were to break down most RPGs or gaming sessions, the three most common activities you’d encounter would be combat, exploration, and ...
2 comments:
Friday, February 17, 2012

It’s All About the GM

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I had a great discussion on Wednesday night after D&D Encounters at my FLGS with Brooks and Krupal. We talked about D&DNext, and wh...
3 comments:
Wednesday, February 15, 2012

Hero System — Initial Impressions

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Real life is what happens when you commit to blogging. Events arise, and your priorities are shifted. January and February have "shift...
5 comments:
Friday, February 3, 2012

Learned Skills or Natural Abilities?

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Reading some of the summaries of initial playtesting and discussion of the next iteration of D&D, I’ve come across some outlines of how...
2 comments:
Saturday, January 28, 2012

Choice and Chance

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In the process of trying to assemble a set of game rules for my home game, I’ve drawn extensively from published materials and the efforts o...
8 comments:
Wednesday, January 18, 2012

A World Without D&D

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Columnist Adam Davidson who blogs for NPR and writes for the New York Times about money made a point in the January 15 issue of the New Yo...
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Keith S
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