A couple of years ago I was verging on an episode of game master burnout. Running games, but not really getting any chances to play. I messed around with CRPGs and various MMOs, but I missed the easygoing nature of the tabletop. I decided I’d need to take a chance on an entirely new gaming group. I joined a D&D meetup list online and found a guy looking to start a game that sounded like it was a good fit. We both ended up at our FLGS on the same date, but for a different event. We touched base, and agreed that we’d get together. At the event I met another couple who were fun to play with, and connected them with the new game as well.
Dave was the game master, getting back into D&D after a long layoff. He brought a tremendous energy, a deep homebrew setting, and a friendly vibe to the table. Eventually, we became a group. Dave, Sarah, Andrew, Adam, Bob, and I. We had a great time. But, eventually Dave found himself in the same boat I had been in a few months earlier. I added another group to my campaign to get Dave some playing time, but the commitments of developing his own homebrew setting were outweighing the available time that Dave had, so we decided to shutter the campaign.
After a bit of negotiation we decided to go with the Dark Sun setting to take a little bit of the labor out of the creation part for Dave. Andrew and Sarah moved, and the group changed a bit. But Dave still brought his enthusiasm and energy to the game. Being a creative guy, Dave refused to settle for the easy route with Dark Sun, and had soon created his own town in the setting, and a bunch of new plot elements. We had a lot of fun with it. As our characters leveled up, we discovered things about 4e D&D that were less than satisfying to us. We chugged through it. There were some epic encounters and memorable NPCs. Dave started talking about winding up the campaign by year’s end, and revisiting his original setting concept.
So, yesterday we played an all-day Dark Sun D&D marathon. The like of which I haven’t played in since high school. Dave and his wife organized meals and gaming like the gracious hosts they’ve been for so many sessions before, but on an epic scale. The final fight was a great challenge, and pushed our characters to their limits. It was perfect.
Thank you, Dave. For all the work you’ve put in over the last few years on these campaigns. Thank you for inviting me to your table, and into your home. Thanks also for gathering a great group of people to game with, and keeping us gaming together with your creativity and generous spirit. Thank you for pursuing your gaming interests towards the next campaign you’re planning, and inviting me to participate in that as well.
A couple of years ago I was verging on an episode of game master burnout. Running games, but not really getting any chances to play. Thank you Dave for giving me the chance to play. But more important, thank you for reminding me why I play. To spend time with friends at the tabletop, laughing and telling stories and having a great time. And thanks to Sarah, Andrew, Adam, Bob, Neil, Aaron, and the other folks who’ve wandered in and out of the Dave’s campaigns. I hope we get more chances to play together in the future!