tag:blogger.com,1999:blog-3137427717203852100.post7636752455210328977..comments2022-11-09T00:48:23.783-08:00Comments on Telluric Currents: Three Pillars of Role-Playing GamingKeith Shttp://www.blogger.com/profile/00059044388944936192noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3137427717203852100.post-64918720091421406712012-02-29T08:36:18.855-08:002012-02-29T08:36:18.855-08:00By the way, I'd also like to hear more about s...By the way, I'd also like to hear more about simulationism as that is my interest right now, even above character development. In other words, world creation/development and genre.Anahttps://www.blogger.com/profile/05663742011389487114noreply@blogger.comtag:blogger.com,1999:blog-3137427717203852100.post-10319287297820200602012-02-27T13:26:07.810-08:002012-02-27T13:26:07.810-08:00I’m not sure I’m answering your question, but from...I’m not sure I’m answering your question, but from CoC, I think the following skills are most useful for exploring unknown worlds. (You’d need a lot of identification skills as well as the ability to roam through dangerous ground. Of course, Lovecraftian worlds are different than D&D worlds.)<br /><br />Exploration: Biology, Conceal, Dodge, Art, Natural History, Languages, Photography, Track, Anthropology, Astronomy, Chemistry, First Aid, Hide, Locksmith, Mechanical Repair, navigate, Sneak, Physics, Archaeology, Cthulu Mythos, Electrical Repair, Geology, History, Library Use, Occult, Spot Hidden<br /><br />As for Interaction, again, it is in relatively modern times: Fast Talk, Listen, Psychology, Languages, Credit Rating, First Aid, Law, Persuade, Bargain, Psychoanalysis.Anahttps://www.blogger.com/profile/05663742011389487114noreply@blogger.com